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Channel: Latest Questions by OmegaDude
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Is there any way to tile a texture within a single triangle of a procedural...

**Background:** I'm interested in creating a usable voxel engine myself because I love sandbox games, like making games, and don't enjoy using somebody else's pre-packaged solutions. The engine is...

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Make 3D builtin array take Vector3 as index

Is there any way to make a 3D builtin array take Vector3's as its index? Example: var array3D : int[16, 16, 16]; // = something var vector3D : Vector3; // = something Debug.Log(array3D[vector3D.x,...

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Avoiding ToBuiltin() when Procedurally Generating Meshes of Unknown Size

Like the title says, I don't know how many vertices and triangles my meshes will have until they're already generated. The info is stored in JavaScript Arrays until then, for resizeability, and then...

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Procedural meshes: static batching seemingly inoperative. Cause?

During gameplay, I'm procedurally generating a few hundred meshes that each have between a few hundred and two thousand vertices. Each of these is assigned to an instantiated clone of a meshless prefab...

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Input Field Displays Text that Doesn't Match UI.InputField.text

I am using Unity's JS. I am using parseFloat on an InputField's text variable to get a float. This question pertains to the new UI system, and I am using the default InputField prefab accessible via...

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Probably Dumb Question: Update(), Start(), etc. Don't Work Inside Classes...

I fully expect that this is simply because I've never tried to put Update() or Start() inside of one of my own classes before. There is probably some simple thing I'm missing. I have, however, worked...

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UNET - Players Spawn With Misplaced Authority

**Background** I'm new to UNET, but not to multiplayer in general. I'm having some trouble with UNET's basics due to very incomplete documentation. The tutorials/manual pages are more complete, but are...

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Is there any way to tile a texture within a single triangle of a procedural...

**Background:** I'm interested in creating a usable voxel engine myself because I love sandbox games, like making games, and don't enjoy using somebody else's pre-packaged solutions. The engine is...

View Article


Make 3D builtin array take Vector3 as index

Is there any way to make a 3D builtin array take Vector3's as its index? Example: var array3D : int[16, 16, 16]; // = something var vector3D : Vector3; // = something Debug.Log(array3D[vector3D.x,...

View Article


Avoiding ToBuiltin() when Procedurally Generating Meshes of Unknown Size

Like the title says, I don't know how many vertices and triangles my meshes will have until they're already generated. The info is stored in JavaScript Arrays until then, for resizeability, and then...

View Article

Procedural meshes: static batching seemingly inoperative. Cause?

During gameplay, I'm procedurally generating a few hundred meshes that each have between a few hundred and two thousand vertices. Each of these is assigned to an instantiated clone of a meshless prefab...

View Article

Input Field Displays Text that Doesn't Match UI.InputField.text

I am using Unity's JS. I am using parseFloat on an InputField's text variable to get a float. This question pertains to the new UI system, and I am using the default InputField prefab accessible via...

View Article

Probably Dumb Question: Update(), Start(), etc. Don't Work Inside Classes...

I fully expect that this is simply because I've never tried to put Update() or Start() inside of one of my own classes before. There is probably some simple thing I'm missing. I have, however, worked...

View Article


UNET - Players Spawn With Misplaced Authority

**Background** I'm new to UNET, but not to multiplayer in general. I'm having some trouble with UNET's basics due to very incomplete documentation. The tutorials/manual pages are more complete, but are...

View Article
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